FrostBurn Arena
I spent many hours creating a front entrance to the FrostBurn Arena and populating it with billboards and advertising using source art from Wildcard. This front entrance was used during early marketing and promotional videos for the game.

I spent many hours creating a front entrance to the FrostBurn Arena and populating it with billboards and advertising using source art from Wildcard. This front entrance was used during early marketing and promotional videos for the game.

Work in progress on the Billboards and scaffolding for the FrostBurn Arena front entrance.

Work in progress on the Billboards and scaffolding for the FrostBurn Arena front entrance.

A bird's eye view of the FrostBurn Arena play field.

A bird's eye view of the FrostBurn Arena play field.

The 'dugout' section of the FrostBurn Arena.

The 'dugout' section of the FrostBurn Arena.

A view of the exterior of the FrostBurn Arena.

A view of the exterior of the FrostBurn Arena.

An early LaunchPad asset that was built for the Arena but was later replaced with launchpad geometry that is more integrated into the actual play field geometry.

An early LaunchPad asset that was built for the Arena but was later replaced with launchpad geometry that is more integrated into the actual play field geometry.

Early teleportation assets that are used in the game, but now have a different function.

Early teleportation assets that are used in the game, but now have a different function.

I was brought onto the Wildcard project to help build the Arena interiors, exteriors and some of the outer buildings and assets.
The FrostBurn Arena was the first arena we made and it went through a lot of geometry iteration and design changes. Concept art was provided by the Wildcard art team. The majority of materials and textures and additional art provided by Bryan Hehmann. Art direction by Chris Moffitt.